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Fever Knights Role-Playing Game – Adam Ellis

Fever Knights Role-Playing Game – Adam Ellis

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Regular price $49.99 USD
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The ’90s happened a little differently here.

You were an ordinary teenager once.

Then something strange happened.

A mystical experience awakened unusual powers, transforming you into something far greater: a Fever Knight, protector of humanity and guardian against the forces of evil.

Fever Knights Role-Playing Game by Adam Ellis drops you into a wonderfully strange version of the 1990s—a world of latchkey kids, cassette players, Super Nintendo, Saturday morning cartoons, urban legends, mysterious woods, and supernatural trouble waiting just beyond the edge of town.

Gather your friends. Something weird is happening.

Welcome to the ’90s That Never Were

Fever Knights isn't quite our 1990s.

It's the version we remember through CRT glow, rumors passed between kids, afternoons without adult supervision, and the unsettling certainty that there was probably something in those woods.

The game blends nostalgic touchstones with supernatural adventure:

Cassette players & video games

Saturday morning cartoons

Latchkey afternoons

Urban legends

Adventures in the woods

Teenagers with extraordinary powers

It's familiar enough to feel nostalgic—and strange enough to become somewhere entirely new.

Become a Fever Knight

Your character begins as an everyday teenager on the edge of adulthood.

After a mystical experience awakens unusual abilities, that ordinary life gets considerably more complicated.

Now you're a Fever Knight, gifted with powers and charged with protecting humanity from evil.

Which would be quite enough responsibility even without homework.

Made for New & Experienced Players

Fever Knights was designed for first-time role-players and experienced gamers alike, using a lightweight rules system Powered by ZWEIHÄNDER.

The book provides the rules you need to create characters and start playing, along with an adventure that sends your group across the island home of the Fever Knights.

That makes it an approachable entry point for a new RPG group while still offering veteran players a distinctive setting to explore.

What’s Inside

A complete lightweight RPG ruleset

Powered by ZWEIHÄNDER

Fever Knight character creation & supernatural powers

A retro ’90s-inspired setting

An adventure spanning the Fever Knights’ island home

Rules designed for new and experienced role-players

Everything you need to grab some friends and head toward whatever ominous thing everyone else had the good sense to avoid.

Why We Love It

The setting knows exactly what it's doing. Cassette tapes, Super Nintendo, urban legends, woods, and supernatural teenagers? We're listening.

It's nostalgia without simply recreating the past. The familiar details establish the mood, but this is deliberately a ’90s world that never actually existed.

New players are welcome. The lightweight rules make this an appealing choice for someone curious about RPGs without requiring them to learn an enormous system first.

The premise is wonderfully playable. Being a teenager was already weird enough. Adding mystical powers and responsibility for humanity seems like a perfectly reasonable escalation.

Book Details

Title: Fever Knights Role-Playing Game
Creator: Adam Ellis
Type: Tabletop role-playing game
Setting: Alternate retro 1990s
Game system: Powered by ZWEIHÄNDER
Rules: Lightweight
Player experience: Designed for first-time & veteran RPG players
Includes: Game rules, character creation & adventure
Themes: Supernatural adventure, teen heroes, nostalgia & urban legends

About Adam Ellis

Adam Ellis is an illustrator, author, and storyteller known for comics that blend humor, everyday life, pop culture, and the occasionally very strange. In Fever Knights, that sensibility expands into an entire role-playing world—one where the nostalgic comforts of the 1990s sit comfortably beside mystical powers and supernatural danger.

Be home before the streetlights come on.