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Neverland: A Fantasy Role-Playing Game – Andrew Kolb

Neverland: A Fantasy Role-Playing Game – Andrew Kolb

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Second star to the right. Then see what happens.

You’ve heard the stories of Neverland—pirates and mermaids, strange creatures, lost children, and an island where ordinary rules have a tendency to fall apart.

But it’s been a long time since the Darlings first flew there.

Neverland: A Fantasy Role-Playing Game by Andrew Kolb transforms the familiar world of J. M. Barrie’s Peter Pan into a sandbox RPG setting built for exploration, where the next story belongs to your table.

Rather than simply retelling the tale you already know, Neverland gives Game Masters an island to explore, inhabit, and make their own.

Welcome Back to Neverland

Andrew Kolb takes the places, characters, creatures, and ideas of the original stories and reimagines them as material for tabletop adventure.

This is a Neverland intended for an older audience—still strange and fantastical, but with plenty of danger waiting beyond the edge of the map.

Your players aren't here to watch someone else's story unfold.

They're here to discover theirs.

A Hex Crawl Built for Exploration

At the heart of Neverland is a feature-length hex crawl campaign designed around sandbox play.

Rather than sending characters down a predetermined path, the setting invites them to choose where to go, investigate what catches their attention, meet the island's inhabitants, and discover what happens because of those choices.

That makes it especially appealing for groups that enjoy:

Open-world exploration

Player-driven adventures

Unexpected encounters

Emergent storytelling

Campaigns that wander gloriously off course

In other words: here's an island.

Good luck.

Familiar Stories, A New Adventure

The inspiration may be recognizable, but Neverland isn't simply a Peter Pan story converted into an RPG.

Kolb uses the familiar mythology as the foundation for a playable fantasy setting, giving Game Masters material they can use to build encounters, discoveries, relationships, dangers, and adventures of their own.

For players who know the original stories, there's pleasure in seeing familiar ideas transformed.

For those who don't, there's still an entire mysterious island waiting to be explored.

Why We Love It

It's built to be explored. A hex crawl makes curiosity part of the game rather than something players have to squeeze between plot points.

It understands the appeal of Neverland. The island has always been bigger and stranger than a single story, which makes it remarkably well suited to sandbox play.

Andrew Kolb makes the setting his own. This isn't simply nostalgia packaged as a role-playing book; it's a reinterpretation designed specifically for adventures at the table.

It gives the players the story. We particularly love RPG books that provide a rich world without deciding in advance exactly what you're supposed to do with it.

Book Details

Title: Neverland: A Fantasy Role-Playing Game
Creator: Andrew Kolb
Type: Fantasy tabletop RPG setting & campaign
Campaign style: Hex crawl
Play style: Sandbox exploration
Inspired by: J. M. Barrie’s Peter Pan stories
Audience: Adapted for an older fantasy RPG audience
Use: Campaign setting, exploration & tabletop role-playing

About Andrew Kolb

Andrew Kolb is an author, illustrator, and game designer whose work combines distinctive visual worldbuilding with settings built to be explored at the table. In Neverland, he takes the familiar mythology of Peter Pan and turns the island itself into the adventure—giving Game Masters and players the pieces, possibilities, and room to discover what happens next.

The old story got you to the island. You take it from here.