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OZ: A Fantasy Role-Playing Game – Andrew Kolb

OZ: A Fantasy Role-Playing Game – Andrew Kolb

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Adventure is just down the Yellow Brick Road.

Andrew Kolb, award-winning creator of Neverland: A Fantasy Role-Playing Game, returns to another beloved world of fantasy and turns it into a sprawling tabletop playground in OZ: A Fantasy Role-Playing Game.

Dorothy Gale may have shown us the road to Oz, but there is considerably more waiting beyond it.

This 5th Edition-compatible RPG setting transforms the Emerald City into an urban pointcrawl filled with neighborhoods to explore, factions to encounter, secrets to uncover, and mysteries that have been waiting a very long time for someone curious enough to ask the right questions.

For instance:

Whatever happened to the Slippers?

Welcome to the Emerald City

Rather than retracing Dorothy's journey, OZ invites players to explore what lies beyond the familiar story.

The city is divided into four distinct districts, each offering its own neighborhoods, characters, factions, discoveries, and reasons to wander somewhere you hadn't intended to go.

Travel between them using the city's underground trains or hop aboard the monorail that loops around all four districts.

Where you get off is up to you.

An Urban Pointcrawl

Where Kolb's Neverland is built around a wilderness hex crawl, OZ takes exploration into the city with an urban pointcrawl.

Players move among locations, follow connections, investigate rumors, interact with factions, and decide for themselves which threads are worth pursuing.

It's a structure built for:

Urban exploration

Player-driven adventures

Faction play

Secrets & mysteries

Unexpected detours

Campaigns that grow from the players' choices

The city provides the possibilities. Your table decides which ones become the story.

Familiar World, New Questions

The Yellow Brick Road and Emerald City may be familiar, but OZ isn't simply a retelling of Dorothy's adventure.

Kolb takes the world beyond the story we know and turns it into a setting meant to be investigated, navigated, and changed through play.

Join a faction.

Explore another neighborhood.

Follow a rumor underground.

Ask an inconvenient question.

Maybe find out what happened to those Slippers.

Why We Love It

It's an urban sandbox. The pointcrawl structure gives players freedom to explore without requiring the adventure to follow a predetermined route.

The city feels like somewhere you can actually wander. Districts, neighborhoods, trains, factions, and mysteries turn Oz from a destination into a place.

It makes a wonderful counterpart to Neverland. One gives you an island to hex-crawl across; the other hands you a city and tells you to start exploring.

It builds outward from a familiar story. You don't need to replay Dorothy's adventure. That story simply gives you a doorway into your own.

Book Details

Title: OZ: A Fantasy Role-Playing Game
Creator: Andrew Kolb
Type: Fantasy tabletop RPG setting
Compatibility: 5th Edition compatible
Campaign style: Urban pointcrawl
Setting: The Emerald City of Oz
City structure: Four districts
Transportation: Underground trains & citywide monorail
Play style: Sandbox exploration, faction play & player-driven adventure
Use: Campaign setting & tabletop role-playing

About Andrew Kolb

Andrew Kolb is an award-winning author, illustrator, and game designer whose RPG settings transform familiar literary worlds into places built for exploration at the table. Following Neverland, OZ trades wilderness hexes for city streets, giving players another richly imagined world with plenty of room to wander away from the expected story.

Follow the Yellow Brick Road. Then feel free to take a left.