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Rolled & Told Vol. 1 – E.L. Thomas

Rolled & Told Vol. 1 – E.L. Thomas

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Pick an adventure. Meet some questionable characters. See what happens.

Rolled & Told Vol. 1 brings together ready-to-play tabletop adventures, mini-adventures, comics, articles, and original artwork in one wonderfully illustrated collection designed to make getting a game started easy.

Collected from issues #0–6 of Rolled & Told, this volume includes the original material plus bonus content not available in the individual issues.

Inside you'll find 7 full adventures, 6 mini-adventures, and 4 ready-to-use character sheets, all built for 5e-compatible play and approachable for both first-time Game Masters and longtime players.

Ready When Your Table Is

The adventures in Rolled & Told are designed for pick-up-and-play sessions, giving Game Masters the material they need to get an adventure moving without building everything from scratch.

Full adventures average approximately 5–6 hours, while the shorter mini-adventures average around 2–3 hours.

Choose the story that fits your table—and the amount of evening you actually have.

Adventures Get a Little Weird Around Here

Your options include such entirely reasonable activities as:

Surviving The Thunderlock Barcrawl

Saving goblins in Hoist the Jolly Gobbler

Attending Mage School Beyond the Mirror

Investigating The Case of the Brutal Brunch

…and plenty more.

The variety makes this an especially fun book to pull from when your group wants to try something new without committing to an entire campaign.

More Than an Adventure Collection

This is where Rolled & Told really stands apart.

Alongside the playable adventures you'll find comics, articles, illustrations, and splash art, creating something that feels as enjoyable to browse for inspiration as it is useful at the game table.

The comics accompany the adventures, while artwork from comic artists helps bring characters, locations, and ideas to life.

Read it.

Run something from it.

Steal an idea from a picture on page 73 and quietly pretend it was yours all along.

All valid uses.

Friendly to New Game Masters

Rolled & Told was created with new Dungeon Masters and Game Masters in mind.

The ready-made adventures remove some of the intimidating blank-page work of preparing your first game, while the included pre-generated character sheets can remove another hurdle between “Maybe we should try an RPG” and actually sitting down to play one.

Experienced groups aren't left out, either. The collection makes an easy source for one-shots, side adventures, campaign breaks, or evenings when someone else wants a turn behind the screen.

What’s Inside

7 full adventures — approximately 5–6 hours each

6 mini-adventures — approximately 2–3 hours each

4 pre-made character sheets

5e-compatible rules

Comics accompanying the adventures

Articles & GM inspiration

Illustrations & splash art

Bonus material not included in the original individual issues

Content collected from Rolled & Told issues #0–6

Why We Love It

It makes starting approachable. Ready-made adventures and characters mean fewer barriers for a group trying tabletop RPGs for the first time.

There's real variety. Seven full adventures plus six shorter ones gives you plenty to choose from depending on your group and available time.

The comics and artwork make it something you actually want to browse. This isn't just a utilitarian stack of adventure text.

It's useful beyond one-shots. Individual adventures, NPCs, locations, and ideas can easily wander into a longer-running campaign.

“The Case of the Brutal Brunch.” Frankly, they had us there.

Book Details

Title: Rolled & Told Vol. 1
Author: E.L. Thomas
Type: Tabletop RPG adventure anthology
Compatibility: 5e
Collected from: Rolled & Told issues #0–6
Full adventures: 7
Average full adventure: 5–6 hours
Mini-adventures: 6
Average mini-adventure: 2–3 hours
Pre-made characters: 4
Also includes: Comics, articles, illustrations, splash art & bonus content
Designed for: New and experienced Game Masters & players
Play style: One-shots, short adventures & drop-in campaign material

Your next adventure might involve a brutal brunch. Plan accordingly.