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The Protector’s Memories | Solo RPG

The Protector’s Memories | Solo RPG

Regular price $27.04 USD
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You awaken to a world you don't remember—but perhaps, piece by piece, you can discover what came before.

The Protector’s Memories is a solo tabletop roleplaying game about exploration, discovery, and creating a world as you travel through it. Guided by dice, playing cards, and your own imagination, you'll journey through green fields and shadowed forests, encounter gentle people and curious creatures, explore mysterious ruins, face hidden dangers, and slowly uncover memories of a past you didn't inherit.

Rather than simply handing you a story to follow, the game gives you tools for building and discovering one of your own.

Across 70 pages, you'll explore six distinct biomes, create settlements and their inhabitants, gather resources, use magic, navigate combat, and discover how the people, places, objects, and opportunities you encounter connect. Eventually, your journey may lead you toward the truth about the past—and the end of your Protector's story.

Why We Love It

You discover the world while you create it. Tables, prompts, cards, and dice provide the sparks, but the landscape and story that emerge belong to you.

Exploration actually matters. Understanding how biomes, people, resources, and opportunities connect is part of solving problems—not just scenery between encounters.

There is so much room to make it yours. Draw maps. Color. Journal. Invent settlements. Meet their inhabitants. Record strange creatures. This feels as much like keeping an explorer's field book as playing an RPG.

It has a mystery at its heart. Beneath all that wandering and worldbuilding is a past waiting to be uncovered.

Inside the Book

The 70-page rulebook includes:

  • Six distinct biomes, each with its own inhabitants, creatures, characteristics, and challenges
  • Rules for exploration, combat, gathering, and magic
  • Tools for creating settlements and their establishments
  • Tables and tools for developing inhabitants, dialogue, reactions, and stories
  • Rules for generating ruins and their mysterious creatures
  • Guidance for bringing your journey to an end and discovering the truth about the past
  • Illustrations of locations, characters, and creatures to inspire your world

How It Plays

Actions are resolved using six-sided dice (d6s), while a standard deck of playing cards helps generate and guide your exploration.

But chance isn't the whole game. Success also comes from understanding the world you're creating—how its people and biomes connect, what resources they can offer, and how you might use what you've discovered to solve the problems ahead.

What You’ll Need

In addition to the book:

  • At least one six-sided die (d6)
  • Standard 52-card playing deck, without jokers
  • Paper and pencils for writing and coloring
  • A journal for notes
  • The downloadable Protector's Sheet and Hexagonal Map
  • Optional: two small tokens such as buttons, pebbles, or coins for tracking movement and time

Details

  • Solo tabletop roleplaying game
  • 70-page physical rulebook
  • Exploration and worldbuilding gameplay
  • Six distinct biomes
  • Uses d6 dice and standard playing cards
  • Includes exploration, combat, gathering, and magic
  • Settlement, NPC, and ruin-generation tools
  • Drawing, coloring, mapping, and journaling can become part of play
  • Published by Critical Kit Ltd

About Critical Kit

Critical Kit creates imaginative tabletop roleplaying games with a particular talent for making solo play feel like genuine exploration rather than a substitute for a gaming group. Their games use prompts, dice, cards, and player creativity to build stories that unfold differently every time you play.